Archive for August, 2013
Tributes, homages, nods or call backs are a risk. When a homage is done well, it reminds you of past greatness and good times, without bludgeoning you over the head with it. Cinema naturally does this both expertly and poorly all the time, but so do video games. Good homages can be very subtle and are often missed. This is generally a good sign, because obvious is almost always bad. Remember the Star War Prequels and their constant references of the original trilogy? Ugh.
A cute homage came to my mind when I was leaving the train as I was heading in to work. This particular train had a few carriages covered in graffiti in the way I like. They made the outside colourful, with some nice big letters. I hate vandalism and the like, but I loved this. Graffiti in games has sometimes been controversial (especially when games get banned for allowing the player to create it, but not for cutting off people’s heads), but it isn’t super common.
Final Fight is a great game that featured a run down, graffiti covered city as its backdrop for THE classic side scrolling beat ‘em up. The most memorable level in Final Fight is the vandalised, train. The train has many breakable barrels which seems strange… perhaps the subway transported bourbon? The barrels don’t spill any liquid when broken, so I guess we’ll never know. Regardless, the game and that level in particular are a wonderful vision of a punk, drugged up, vandalised dystopia.
Six years after Final Fight’s original Arcade release, Yo! Joe! was released. This is another fantastic game and one of my Amiga favourites. Two graffiti artists wind up exploring a mansion, and then uncover some grand, magical conspiracy. It’s a one or two player action platform game, with some great controls. You can grab ledges (Prince of Persia style) and use an array of weapons. The larger weapons don’t allow you to grab ledges, so some strategy is needed. It also features a chainsaw that you spin wildly while wielding, but it needs its own fuel to run (it’s amazing).
The homage? Yo! Joe! has a mini level toward the end of the game that is a graffiti covered train. It is a particularly difficult, since there are no platforms and the enemies use a lot of throwing weapons. However, it’s a cute nod to video game history, as is their inclusion of an iron bar as a weapon, much like Final Fight did.
What’s scary is that there was seemingly a long time between Final Fight and Yo! Joe!, but… Yo! Joe! is now twenty years old. While in the last few years, retro game fans and non gamers alike have been very keen to commemorate the 8/16 bit era, gamers and developers alike were already making their own tributes, two decades ago.
That’s the theme running through these articles, I’m getting older.