Tag: Eye of the Beholder
In a week that’s had me talking about Eye of the Beholder and an Eye of the Beholder tribute band (Legend of Grimrock), it isn’t surprising a third thing has come up to make a real EOB week. Soon to be arriving at my house are this wonderful duo!
As you can see, they both come not only with their respective rulebooks and boxes, but also their ‘Clue Books’.
Clue books, for all you youngsters out there, is the ye olde and polite name for a walk-through, in the days before you’d freely admit to having the game ruined for you.
I think older games needed these much more than modern titles. Objective compass? Map? Hahahaha.
The main reason I spent the money was for the two boxes, the box art is by prolific D&D artist Jeff Easley, a man responsible for more 80s fantasy art than just about anyone. These two covers represent just about the best pieces of his work.
I’ve thought for a long time that the best artwork looks even better on a game cover. I like art, and love video games so it makes sense. When it comes to collective video games (or anything) you’ve got to be at least a little covetous, petty and a desperately trying to return to the ‘good old days’
I’m brought one step closer with this find.
This is a game that I have dreamed of since I was a small boy. Sure there have been plenty of Transformers games, but this is the first to let you take control of everyone’s favorite challenge loving, mechanical T-Rex: Grimlock!
Far from the most cerebral of the Autobots, Grimlock offered little in way of sage counsel or strategic depth. His strength lies in… his strength! One of the strongest transformers, Grimlock’s raw power is matched only by his fearlessness. He gladly took the command from Optimus Prime to “Destroy Devastator”. It was a mission that Grimlock and his dinobot crew were only partially successful. I will be very happy tearing through crappy un-named decepticons for hours with this game. I’d imagine it’s in the style of God of War and…
After being brought to my senses by several sharp blows, I realised my error. The game I was so excited about isn’t called Legend of Grimlock, but Legend of GrimROCK. Ughhhh how contrived and time-wasting could my mistake get! Good Lord.
The Legend of Grimrock is being made by Almost Human, a small Finnish developer. I am guessing that they’re being Finnish means the game will be hewn from frozen rocks, deep under some glacier. Not much else to do there except prepare for the next Soviet invasion.
From the first few glimpses at it, I’m very excited. It is a first person grid movement based RPG, set in a dungeon. You control four characters. Oh It is sounding very familiar. It has been many years since I’ve noticed a real dungeon crawler that wasn’t a mod for something else.
Very similar to Eye of the Beholder and Dungeon Master, it uses block movement so you’re moving in 2 meter increments. What sets it apart from these older games (at least in the small part I have seen) is being able to look up and down in a limited sense. No doubt this will make some of the puzzles a little more engaging for the 2011 audience, EOB and Dungeon Master were definitely limited by their perspective, since the secret door buttons were always in one of two places.
Not sure if there is any character generation as yet, but you do pick from a pool of pre-made dudes so this should give those min-maxers of you out there some leeway to make a power party.
I’ll keep track of this game’s development, for those of you interested in hearing what I have to say. Remember use the numpad to move, not the mouse. Mouse use results in getting lost very quickly.
Also, did you know Grimlock could breathe fire? Fascinating.
3. Zombi (1990)
Before anything else, the good points.
1. I got this game for free with some cover disk.
2. Based on the George A. Romero movie, Dawn of the Dead.
What was I even doing with this game! It was a little like what Eye of the Beholder would be. You control four characters who have landed their helicopter on top of shopping mall, apparently in search of fuel.
Of course there are zombies all over the place, thousands are surrounding the mall with several dozen inside the complex. The perspective is first person, with characters able to split up and do their own thing. While first person, the game has no freedom of movement, so you’re moving a fixed camera from scene to scene. There’s no turning around, only walking forwards, backwards and left/right.
It is not a very atmospheric way to explore the world.
Then there’s your opponents, the Zombiedudes. They walk across the screen in some of the scenes, right to left and then back again. Your characters can pick up guns, and if you have good aim, you can shoot them in the head, killing them before they attack you. Fighting them hand to hand, which you start by clicking on them or missing with the gun, caused you to die in quick order.
I would play with the doors, there’s a video player in one of the shops and I’d try to figure out what needed doing. It couldn’t be done… not having the magazine that the disk came with OR the instructions I was doomed to wander aimlessly through this ugly, Ubisoft promoting mall.
I watched a LongPlay of it today, and only now do I know how to finish the game. Moving trucks to block entrances, killing all the zombies and putting them in the freezer in the basement, then killing the thugs that arrive and TAKING THEIR PETROL. I think you can guess what to do next.
The whole thing seemed to take about 40 minutes, much of that is the moving of zombie bodies into the freezer underground. Monotony.
What kept me playing this game, was its gritty look and definitely European origins. It was cheap and boring, but it did have at least a little indie charm. Catch the LP here.