The Single Button Joystick

Tag: Grimrock

Legend of Grimrock: Sequel and retrospective

by on Mar.05, 2013, under Modern, PC, Short updates

Totally Dead!Last year, I got heavily into Legend of Grimrock, a grid based fantasy RPG. The game borrowed heavily on the styles of Eye of the Beholder and Dungeon Master and did much to modernise the genre. Just this week, Grimrock creators Almost Human Games announced that they are working on a sequel! I thought I put close to fifty hours into Legend of Grimrock… oh I checked Steam and it says I only spent twenty six hours. Ah how the memory cheats. Little has been released about the sequel so far, but they did prefer a full sequel to simply making some extra content for the original game.

Sequel excitement aside, I was disappointed how some of the reviews treated the original Grimrock. Not wanting to get into any sort of fanboy spasm, it seemed clear that certain 2012-04-14_00001reviewers (PC Gamer magazine) hadn’t played all of the game. Since Grimrock uses a grid system and semi turn-based combat, it is easy to exploit. Perhaps it was just my experience, but being able to move around the enemies later in the game is vital to your survival, not a cheap tactic to make the game easier. Still, the rest of the review was fair and they gave it an 80. Edge, of course, gave it a 7/10 like they do for anything niche. Do they even like games at Edge?

My own thoughts on Grimrock? It was a great update and ‘love letter’ to Eye of the Beholder, while being far more tricky and devious than that series could have hoped to be. Twenty years of technological advances have clearly seen progress in the ‘deviousity’ department! The combat lulls you into a false sense of security in the early parts of the game with easy encounters. The level design and variation among the enemies mean you often end up second guessing yourself.

I don’t want to review Grimrock, since it is close to a year old. I will say that it reminded me of how good it is to revisit the classics. Even so, I think they will be well served by making the sequel a bigger departure from the original games. Overworld maps, I’m looking in your direction. Whatever Almost Human do, I’m sure it’ll be tops.


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Legend of Grimlock?

by on Sep.09, 2011, under Modern, PC

This is a game that I have dreamed of since I was a small boy. Sure there have been plenty of Transformers games, but this is the first to let you take control of everyone’s favorite challenge loving, mechanical T-Rex: Grimlock!

The star of the show!

Far from the most cerebral of the Autobots, Grimlock offered little in way of sage counsel or strategic depth. His strength lies in… his strength! One of the strongest transformers, Grimlock’s raw power is matched only by his fearlessness. He gladly took the command from Optimus Prime to “Destroy Devastator”. It was a mission that Grimlock and his dinobot crew were only partially successful. I will be very happy tearing through crappy un-named decepticons for hours with this game. I’d imagine it’s in the style of God of War and…

After being brought to my senses by several sharp blows, I realised my error. The game I was so excited about isn’t called Legend of Grimlock, but Legend of GrimROCK. Ughhhh how contrived and time-wasting could my mistake get! Good Lord.

Looks dank!

The Legend of Grimrock is being made by Almost Human, a small Finnish developer. I am guessing that they’re being Finnish means the game will be hewn from frozen rocks, deep under some glacier. Not much else to do there except prepare for the next Soviet invasion.

From the first few glimpses at it, I’m very excited. It is a first person grid movement based RPG, set in a dungeon. You control four characters. Oh It is sounding very familiar. It has been many years since I’ve noticed a real dungeon crawler that wasn’t a mod for something else.

We've come a long way since 1993.

Very similar to Eye of the Beholder and Dungeon Master, it uses block movement so you’re moving in 2 meter increments. What sets it apart from these older games (at least in the small part I have seen) is being able to look up and down in a limited sense. No doubt this will make some of the puzzles a little more engaging for the 2011 audience, EOB and Dungeon Master were definitely limited by their perspective, since the secret door buttons were always in one of two places.


Not sure if there is any character generation as yet, but you do pick from a pool of pre-made dudes so this should give those min-maxers of you out there some leeway to make a power party.

I’ll keep track of this game’s development, for those of you interested in hearing what I have to say. Remember use the numpad to move, not the mouse. Mouse use results in getting lost very quickly.

Also, did you know Grimlock could breathe fire? Fascinating.

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